A money payment app that teaches kids about financial literacy
Zimble empowers kids to manage their money while giving parents complete control over spending. Through the app, kids can set financial goals, receive payments for completing chores, and track their spending, all while parents oversee the process. Parents can monitor progress, set saving goals for their kids, and receive real-time updates through task stories in a fun, engaging format. This project was a freelance gig and consultation. Zimble initially had basic screens, but the client was dissatisfied with the external design vendor's work. I was brought in to revamp the app's design, addressing usability issues and creating a more engaging, intuitive user experience for both kids and parents. The goal was to elevate the design and create a seamless flow that aligned with the app’s purpose of teaching financial literacy to kids.
The project kicked off with a physical meetup where the client's dissatisfaction with the initial design became clear. They felt the design wasn't capturing the user experience or the essence of Zimble. During this conversation, I assessed the problem beyond aesthetics, analyzing the value positioning and adoption potential.
The audit revealed a lack of connection in the user journey. The existing design felt bland, lacking contrast, and failed to address individual personas. I created a sitemap with comments and layered feedback on each screen to highlight gaps and opportunities for improvement.
A focus group session with Zimble’s CEO and co-founders was held to brainstorm Value prop and define the "hills" they wanted to achieve. The group consisted of business and product stakeholders, focusing on long-term outcomes rather than technical details.
With the insights gained from the value proposition discovery session, I formed a clearer understanding of Zimble’s messaging and core user needs. Recognizing the importance of making the goal-setting experience fun and engaging, I proposed a shift away from traditional lists towards a story-based format.
I prioritized the key elements that should take up the most screen real estate, focusing on mapping out a visual hierarchy. The goal was to ensure that what grabs the user's attention first aligns with their journey and needs at that specific point in the app.
At this reflection point, I gathered feedback from stakeholders and users to refine the design. After making key adjustments to improve usability and align with goals, the core features and flows were finalized. With the design meeting both user and business needs, we froze the requirements, ensuring a clear handoff to development with minimized scope changes.
The handoff was done without a formal design system, as the focus was on a design revamp rather than creating new patterns. I provided the team with the final working design file, including all screens and interactions, along with a sitemap that mapped out the flow and user interactions within the app. This ensured that the development team had all the necessary references to move forward smoothly.